![]() ![]() You also face your first challenges in the forms of huge swarms of enemies in fenced-off areas. Upon first entering the tower, you head left to start down the path to the first boss. So let's talk about boss strategies, progress through the tower, and the one blemish on what is otherwise unambiguously great. I dislike a big raiding endgame, and I'm not a fan of the style of play, so the idea that my current favorite dungeon in the game is a 24-man rush through the tower probably seems a bit odd. Longtime readers will also know that large group content is generally not my thing. But I'll cover that part later the important point is that right off the bat, this dungeons is something that I consider absolutely stellar. ![]() If not for one minor wrinkle, it'd be a nearly unambiguously perfect bit of bliss. It's fun, it's clever, it's clean, it's engaging, it's freaking spectacular. ![]() Not just "in Final Fantasy XIV" but anywhere, ever. Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever. ![]()
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